Engineering Inventors

At MakerClub, you’ll become a game-changing inventor!

Our curriculum was developed with experts from all different industries and technical specialisms, to give you just the right combination of skills that you need to start taking your ideas out of your brain and into the real world!

What will I learn?

Electronics

To invent your own gadget, gizmos and projects, you’ll need to know how to build them.  From microcontrollers to motors, sensors to switches and buttons to buzzers,  you’ll find out what they are, how they work, and how to use them.

  • Electronic Components
  • Circuits and Systems
  • Robotics
  • Electrical Science
  • Technical Design

Computing

Coding, but not as you know it!  All of the programming and computing you do at MakerClub, digital or physical, is rooted in the real world.  Discover how to use computational thinking to tackle and break down problems, and develop skills that help you navigate the digital world.

  • Programming
  • Computer Aided Design
  • Computational Thinking
  • Game Design
  • Digital Literacies

Control Systems

Megatron giving you a migraine?  T-1000 giving you trouble?  No problem.  Learn how to control your machines and gadgets now, and about how you’ll control them in the not-too-distant future.  This is some real cutting edge stuff.  

  • Digital Control Systems
  • Control Electronics
  • Internet of Things

Entrepreneurial Mindset

You’ll learn not just to solve the challenges other people give you, but how to spot opportunities yourself and really innovate in whatever you do.  You’ll also learn how to fail.  Yes you heard right.  You’ll start to see not getting things right first time positively.  It’s just another opportunity to learn – now that’s revolutionary!       

  • Ideation and Imagination
  • Reflection and Self-Assessment
  • Project Management
  • Communication and Presentation

Design Thinking

Learn how to think like an inventor.  We’ll teach you how to take an idea from a spark to a product, how to test and improve it along the way, and how you can apply these techniques in your life to tackle any problem.

  • Creative Ideation
  • Rapid Prototyping
  • Iteration
  • Critical Thinking
  • Problem Solving

Mechanics

Calling all Newtons, Goldbergs and Stephensons!  Roll up your sleeves, it’s time to learn how to build machines.  This is all about inventions with moving parts and the science of what makes them work.

  • Machine Mechanics
  • Construction
  • Newtonian Physics

How will I learn?

MakerClub is all about learning by making.  You’re going to build some awesome stuff, and what’s more, you’re going to earn badges through your very own online account to prove your skills as you do it.

There are 4 MakerClub ranks.  You level up your ranking by completing projects collecting badges and earning points.  Every time you level up, you’ll unlock new, exciting, more complicated projects and bonuses.  

Level 1: Maker

Makers are unbelievable builders.  They are able to carefully follow instructions, learn epic new skills and apply them in mini projects.

Cody

Level 2: Engineer

Engineers are able to brilliantly mix and match skills in short projects, and creatively approach it to really make it their own.

Rose

Level 3: Inventor

Inventors have developed the skills and know how to tackle more complex challenges.  They can develop an amazing project from idea to reality, whilst following set criteria.

Rowan

Level 4:

Become a Game Changer at MakerClub

Game changers are elite inventors, and act as ambassadors for MakerClub.  They set their own briefs based on the challenges they see around them, and act as mentors to other members coming through the ranks.

As a game changer you’ll help to drive the direction of the club, giving advice and project ideas to the HQ team, and submitting Inventor Challenge briefs for club members to take on nationwide!