The MakerClub Curriculum

Our curriculum provides learners with an introduction to essential knowledge and skills required to invent.  In addition to this technical knowledge, we aim to improve general digital literacy and foster learning and life skills to enhance both the learner’s employability, and ability to actively participate successfully in the world.

Curriculum Outcomes

“Makers” will be able to:

  • Understand key Science, Technology, Engineering, Art and Maths (STEAM) concepts needed to create basic inventions
  • Know and start applying key processes for design and scientific enquiry
  • Use a range of tools and applications to design, program and build basic inventions
  • Apply key STEM knowledge and skills to ideate, design and prototype simple inventions

“Engineers” will be able to:

  • Follow step-by-step instructions to complete larger more complex inventions
  • Blend knowledge and skills from the Maker strand to create more complex inventions
  • Understand more complex STEM concepts and apply these to new inventions
  • Follow a structured design process with guidance

“Inventors” will be able to:

  • Apply key STEM knowledge and skills to ideate, design and prototype more complex inventions
  • Apply key STEM knowledge and skills to solve real-world problems
  • Independently seek new STEM knowledge and skills needed to support open-ended projects
  • Follow a structured design process independently

MakerClub and the National Curriculum

The MakerClub Curriculum has been designed to compliment the National Curriculum in England by incorporating key elements of Science, Maths, Computing and Design and Technology from Key Stage 2, right up to GCSE.

You can expect to see content delivered in a hands-on, project based way, providing context and key links between these curriculum areas:

Science

  • Electricity
  • Forces and Motion
  • Scientific Enquiry
  • Energy
  • Magnetisim
maths

Maths

  • Measurement
  • Geometry
  • Statistics
  • Ration and Proportion
  • Algebra

Design and Technology

  • Electronics
  • Design
  • Mechanics
  • Control Systems

Computing

  • Computational Thinking
  • Algorithms
  • Programming
  • Hardware and Software